Inducted Earth ▸ Aegis Vanguard Saga

Notes based on the Aegis Vanguard story bible: how the universal System works, who the Aegis Vanguard are, and what “Induction Day” actually changed.

SYSTEM BASICS

Universal Integration Protocol

Induction overlays a universal System onto modern Earth: status screens, classes, Safe Zones, and dungeon incursions appear in the middle of everyday life. Power is no longer about money or tech — it’s about surviving the first wave of quests.

From the story bible, this includes:

  • Safe Zone creation rules
  • Tiered Incursion Events
  • System-issued classes & quests
  • Rollback and death penalties

FACTIONS

Aegis Vanguard & Allies

The Aegis Vanguard are humanity’s answer to the Induction: a coalition of soldiers, survivors, and experimental AI-human hybrids trained to hold Safe Zones and push back against System incursions.

Behind the scenes, the bible tracks:

  • Military command structures
  • System-oriented cults
  • Corporate and government interests
  • Off-grid survivor enclaves

STORY BIBLE

Aegis Vanguard World Bible

The full Aegis Vanguard story bible contains detailed System maths, long-term arcs, and major spoilers. This wiki only shows the “safe” layer. Once Book 1 is out, selected excerpts may appear here for readers who want to go deeper.

Lore PDF available to newsletter subscribers.

Veloria ▸ Soulbond: Beast Lord Rising

Notes based on the Beast Lord Rising bible: how levels control society, what it means to be a Beast Lord, and why the System considers Cyle’s class a problem.

SYSTEM BASICS

Adventuring & Authority System

Veloria runs on a tightly managed Adventuring System. Level caps, licences, and authority ranks decide who is allowed to grow, who can explore the wilds, and who gets quietly removed when their numbers become inconvenient.

From the bible, core ideas include:

  • Ranked level caps
  • Authority-based skill unlocks
  • Guild and noble control of dungeons
  • Suppression of “wild” classes

BEAST LORD PATH

Soulbonded Growth

Beast Lord is an emergent, System-breaking path built on soulbonds instead of solo power. Growth comes from shared experience between lord and companion: emotion, trust, and choices the System doesn’t know how to quantify.

Mechanics called out in the bible:

  • Shared XP pools
  • Pack-wide passives
  • Emotion-driven evolutions
  • System misclassification & errors

STORY BIBLE

Beast Lord Rising Bible

The Beast Lord Rising bible maps Veloria’s kingdoms, noble houses, and the full arc of Cyle and Riven’s rebellion. This wiki draws from the spoiler-safe sections so readers can orient themselves without ruining later twists.

Lore PDF available to newsletter subscribers.

Avarra ▸ Dungeonborn Soul

Notes based on the Dungeonborn Soul bible: Mother’s dungeon network, dungeonborn chimeras, and what it means for a planet to be one long experiment.

SYSTEM BASICS

Mother’s Dungeon Network

Avarra is laced with cores: dungeon hearts that shape whole regions, spawning monsters and challenges tuned by Mother, the planetary Dungeon System. Adventurers are both participants and test subjects.

Core concepts from the bible:

  • Region-wide dungeon zones
  • Adaptive encounter scaling
  • Core corruption & cleansing
  • World-spanning System quests

EXPERIMENTS

Dungeonborn & Chimeras

Instead of waiting for “naturally” strong heroes, Mother begins designing her own: dungeonborn entities with direct ties to the System. Thalen is one of these — a chimera built to test how far guided evolution can be pushed before it stops being controllable.

Design notes call out:

  • Multi-bloodline builds
  • Rapid adaptation loops
  • System-integrated instincts
  • Loyalty vs self-determination

STORY BIBLE

Dungeonborn Soul Bible

The Dungeonborn Soul story bible tracks Avarra’s regions, dungeon types, and Mother’s long-term goals. This wiki only surfaces the setting and System flavour; deeper spoilers stay locked in the full document until the books catch up.

Lore PDF available to newsletter subscribers.